Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue.
Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue. NVIDIA Reflex is an easy to integrate SDK that provides API to both measure and reduce system latency – giving players a more responsive experience. Epic, Bungie, Respawn, Activision Blizzard, and Riot have integrated the NVIDIA Reflex Low Latency mode into their titles, giving gamers a responsive experience without dips in resolution or framerate.
The NVIDIA Reflex SDK offers developers:
- Low Latency Mode – Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios, thus reducing latency in GPU bound scenarios.
- Latency Markers – Real time latency metrics broken down by game pipeline stage: Input, Simulation, Render Submission, Graphics Driver, Render Queue, and GPU Render. Great for debugging and for real time in-game overlays.
- Flash Indicator – Using the marker system, the flash indicator marker draws a small white rectangle on the screen each click. This is helpful when automating the use of a tool like the NVIDIA Reflex Latency Analyzer to measure latency.
The NVIDIA Reflex SDK is a low latency suite of esports technologies designed to measure, analyze and reduce input latency. The SDK has been built to support custom engines as well as popular game engines such as UE4 and Unity.